Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.
Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.
Learn more at https://www.unrealengine.com/blog/a-first-look-at-unreal-engine-5
,1,The Electric Dreams Environment Sample Project is here! Originally shown off at GDC, this project offers you the chance to dive right into the use of experimental features such as Procedural Content Generation framework (PCG), a new material authoring system called Substrate and other exciting new updates! In this weeks show, we'll be sitting down with some of our technical team behind this demo's creation and discuss everything and anything you'd need to know about PCG. Stick around till the end for the live Q&A!
ANNOUNCEMENT POST: https://forums.unrealengine.com/t/inside-unreal-deep-dive-into-the-electric-dreams-environment-sample-project/1206358
,1,Watch this video and learn how to use MetaHuman Animator to produce facial animation for your digital human in minutes.
MetaHuman Animator enables you to capture a facial performance using just an iPhone and a PC and turn it into facial animation for your MetaHuman. You can use a stereo head-mounted camera instead of an iPhone to achieve even higher quality results.
In this video, we’ll show you how you use MetaHuman Animator to turn an actor’s performance into high-fidelity facial animation in Unreal Engine, step-by-step.
Want to learn more about MetaHuman Animator? Check out our blog post:
https://www.unrealengine.com/blog/delivering-high-quality-facial-animation-in-minutes-metahuman-animator-is-now-available
,1,Unreal Engine 5.2 further expands UE5's groundbreaking toolset with some innovative new functionality—including a Procedural Content Generation framework and Substrate material authoring—alongside feature refinements and stability improvements. Find out more and download for free at www.unrealengine.com/updates.
,1,Watch the recording of our presentation ‘Unreal Engine 5.2 Feature Showcase’, originally shown at our booth at GDC 2023.
In this talk, we provide a broad overview of the new features and tools in UE5.1 and 5.2. We cover many of the newest Unreal Engine features, and we hope you’ll come away inspired to explore and experiment with these latest additions.
Check out our blog post for news on UEFN, 5.2, MetaHuman, and more: https://www.unrealengine.com/en-US/blog/dive-into-epic-s-announcements-from-gdc-2023
#UnrealEngine5, #GDC2023, #EpicGames, #GameDevelopersConference, #UE5, #GameDevelopment, #UE5.1, #UE5.2
,1,Watch the State of Unreal live from GDC 2023! (ESRB: RP to M) | 9:30 AM - 10:45 AM PDT
You’ll get a glimpse at what’s in store for the future of game development and the Epic ecosystem as Epic Games takes the stage with our talented partners. We’ll take a look at some new projects, dive into the latest Epic tech, and have some fun along the way.
,1,Unreal Engine 5 empowers artists to achieve unprecedented levels of detail and interactivity, and brings these capabilities within practical reach of teams of all sizes through highly productive tools and content libraries.
Join Technical Director of Graphics Brian Karis and Special Projects Art Director Jerome Platteaux (filmed in March 2020) for an in-depth look at "Lumen in the Land of Nanite" - a real-time demonstration running live on PlayStation 5 showcasing two new core technologies that will debut in UE5: Nanite virtualized micropolygon geometry, which frees artists to create as much geometric detail as the eye can see, and Lumen, a fully dynamic global illumination solution that immediately reacts to scene and light changes.
Also present in the demo are next-gen features already available in Unreal Engine 4.25, such as Niagara VFX improvements, Chaos physics and destruction, animation system enhancements, and audio advancements. Unreal Engine 4.25 also includes support for next-gen consoles.
Learn more at https://www.unrealengine.com/blog/a-first-look-at-unreal-engine-5