,1,Unreal Engine 5.2 represents the latest evolution of the next-gen technology that will power the new wave of games starting this year with Fortnite, Immortals of Aveum, Lords of the Fallen and Stalker 2. In this video, Alex goes into depth on the latest additions to the engine, tests out the latest procedural generation systems, hardware and software Lumen, CPU performance and... a potential cure for #StutterStruggle? Or at least, the beginnings of one...
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,1,Pricing has been the key discussion point for the latest generation of GPUs - so how does the new RTX 4070 Ti stack up? How fast is the 'unlaunched' RTX 4080 12GB? To what extent can it beat RTX 3080 and is it really comparable with RTX 3090 Ti? You have questions, Rich has answers.
See our text review with more benchmarks and commentary: https://www.eurogamer.net/digitalfoundry-2023-nvidia-geforce-rtx-4070-ti-review
00:00:00 Introduction
00:01:21 DRADIS contact: no FE, giant third-party cards
00:03:10 Power Efficiency
00:06:36 Test System
00:07:00 RT Performance
00:16:27 RT+Image Reconstruction Performance
00:20:27 Rasterisation Performance
00:28:58 The Wrap-Up
00:34:28 And Now, The Conclusion
,1,Once a joke producing horrifying abstract images, AI tools like DALL-E, Stable Diffusion and Midjourney are capable of producing some tremendously impressive art. The potential use-cases are numerous - but with art creation being one of the most expensive elements in modern games development, could these tools aid studios in everything from game remasters to concept art to textures? Oliver Mackenzie puts all three of the leading AI image generation tools through their paces.
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,1,Welcome to Alex Battaglia's Panopticon of Path Tracing! With an able assist from John Linneman, we embark on a journey through the newly ray traced world of Minecraft. How accurate is the path tracing implementation and how much power do you need to run it - there's not RTX acceleration on this one!
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